Ahh I don't mind at all! I'm sorry to be making any sort of deal out of this??? Seriously I'll draw for whatevs. :>
Re: your question, though--my gaming vocab is SUPER LIMITED so please bear with this fumbling explanation, haha. Like, I don't really know "types of games"--I quite literally do not know the difference between a text game, flash game, visual novel, or a "choose your own adventure" game, sorry.
Maybe examples would help? Like, from last years HSO, my fave entries were usually fic/art or fanadventures, because I usually need to be sold on a pairing, and those kind of straightforward narratives seemed to be best at making me feel emotionally involved. I think part of this might be inherent in the media--with fic/art and fanadventures, if there's a part that really hits you hard, you can spend more time on it, and revisit it, and dwell on it, while skimming any boring stuff. I do think some of the fanadventures I really liked probably were "visual novels", I'm just kind of fuzzy on the definitions there, sorry!
However, with all the games I remember from last year's HSO, you were smoothly conveyor-belted along at a pace that was usually slow, but also might have kept you from settling on any really tasty parts. IDK OPINION SOUP.
As far as games from last year--mostly just remember being really irritated at this one? It was gratingly slow and my browser crashed at some point during the dang thing and I had to start from the beginning. IDK I guess I just really want us to avoid pitfalls like this one had. I do remember thinking that the "skip" functions on this game were handy, and being kind of charmed by this one, but being ambivalent about this one.
I know that this is probably not even a passable explanation about I'm carrying on about, haha. Sorry! Let's just make sure that if we do a game (which will be super excellent and would be supremely badass!) we don't miss the forest for the trees in regard to our media vs. our content. It would be a shame to focus a lot of effort on planning/programming a game and accidentally scrimp on the important stuff, which is--excellent characterization, interesting plot, and great images located where they have the most impact. In short, emotional manipulation of the reader/viewer. Anyway, we're kickass and are going to win at sportz! Sorry to go on and on! :>
no subject
Date: 2012-05-16 12:03 am (UTC)From:Re: your question, though--my gaming vocab is SUPER LIMITED so please bear with this fumbling explanation, haha. Like, I don't really know "types of games"--I quite literally do not know the difference between a text game, flash game, visual novel, or a "choose your own adventure" game, sorry.
Maybe examples would help? Like, from last years HSO, my fave entries were usually fic/art or fanadventures, because I usually need to be sold on a pairing, and those kind of straightforward narratives seemed to be best at making me feel emotionally involved. I think part of this might be inherent in the media--with fic/art and fanadventures, if there's a part that really hits you hard, you can spend more time on it, and revisit it, and dwell on it, while skimming any boring stuff. I do think some of the fanadventures I really liked probably were "visual novels", I'm just kind of fuzzy on the definitions there, sorry!
However, with all the games I remember from last year's HSO, you were smoothly conveyor-belted along at a pace that was usually slow, but also might have kept you from settling on any really tasty parts. IDK OPINION SOUP.
As far as games from last year--mostly just remember being really irritated at this one? It was gratingly slow and my browser crashed at some point during the dang thing and I had to start from the beginning. IDK I guess I just really want us to avoid pitfalls like this one had. I do remember thinking that the "skip" functions on this game were handy, and being kind of charmed by this one, but being ambivalent about this one.
I know that this is probably not even a passable explanation about I'm carrying on about, haha. Sorry! Let's just make sure that if we do a game (which will be super excellent and would be supremely badass!) we don't miss the forest for the trees in regard to our media vs. our content. It would be a shame to focus a lot of effort on planning/programming a game and accidentally scrimp on the important stuff, which is--excellent characterization, interesting plot, and great images located where they have the most impact. In short, emotional manipulation of the reader/viewer. Anyway, we're kickass and are going to win at sportz! Sorry to go on and on! :>